Maplestory pirate Guide

Pirate(first job transfer)61points
Somersault20、Straight1、Double Fire1、Dash1、Quick Motion19(Surplus 19 points Infighter Straight, Gunmen fire Double Fire )

Infighter(2nd job transfer)121points
HP+ MP Recovery19、Blockless Knuckle5+15、Knuckle Booster20、Double Upper20、Back Spin Blow20、Screw Punch20、Barrel Disguise1(Quick Motion+1)
Infighter(third job transfer)151points
Stun Mastery20、Energy Drain1+39、Energy Buster21、MP Recovery20、Transform1+19、Shockwave30
Infighter(fourth job transfer)
Maple Warrior30 Dragon Strike30 Fist30 Energy Orb30 Transform30 Demolition30
Snatch30 Wind Booster30 Time Leaf30
Dives the dragon to leave the deep pool30、Speed of light fist 30、Ultra energy 30、Superhuman 1+19、Jin Shouzhi 30、Demands life 30、nal velocity domain 、The waiting sends out

Gunmen fire(2nd job transfer)121 points
Precision Gun20、
Fast gunman5+15、 Rapid-fire20、 Confusing shooting20、 Fire bomb1、Feather light shoes5+19、Lasing speed kill20(1 make up the fast action of first job transfer)
Mates(third job transfer)151points
Triple shot20、Fort octopus30、Seagull air strike30、Jet flames11、Freezing Spray30、Navigation30
Captain(fourth job transfer)(after the fourth job transfer,we suggest that you add the Metal Storm, add Armed,and for other point fill rapid shot skills first.)
Strengthening ability30 、Navigation aids30、Super Fort octopus30、Carpet-air raid30、Metal Storm30、soul Control1、arms1+9、Rapid shot30、Weight shelling30
first job transfer need lvl 10,DEK20
gun : DEK 4 str 1
Fist: str 4 DEK 1

The will of the hero
Weight shelling

 
Armed attacks on state-specific skills,the attack results would be very good,not subject to restrictions on the scope of supply,also turned a very good offensive skills
The skills need to be obtained through job skills task

Rapid shot
Armed attacks on state-specific skills,the attack results very well,and not subject to restrictions on the scope of attacks,it is a very strong signs of the attack skills
The skills need to be obtained through job skills task

arms
the Sign skills for the fourth job transfer of Captain can be changed to Corsair to attack,the scope of the attack is unlimited,but can not climb the rope during the armed,because the ship has a durability, it is proposed to be added to the 10 point.
The skills need to be obtained through job skills task
 
soul Control
The skill is to become a monster to their baby, so that this monster to attack other monsters
it seems a bad practical,attacks between the monster carried out by their original own numerical attacks ,therefore, no special effects, and can only control a monster,proposes to add 1 point to play,not to add too much.
The skills need to be obtained through job skills task

Carpet-air raid
the fourth job transfer of captain is the only full-screen attack skills,If the conditional allowed, proposal to buy manual andupgrade it to 30 points,then the skill will full.It is a very luxurious skills,the only shortcomings is that there are 5 seconds of the cooling time
The skills need to be obtained through job skills task

MapleStory Guide for choose party members

Glad to see you at maplestory.usfine.com !

If you are leader then this introduce will good for you, it is about what kind of members you would want to in MapleStory, take a minute to have a look please !

1. Warriors - It is discouaged to get Warriors of any level in the game, but if have to get one, then make sure he/ she is at least level 26. Any Warriors below that level tend to be extremely weak and useless in the PQ in the 1st stage and the last stage.

2. Magicians - Of course in party quest Magicians are extremely helpful. Any level Magician is good for party quest , but try to get a level 23+ since they have a decent level of Magic Guard.

3. Bowmen - At the lower levels Bowmen tend to be extremely weak. Try to make sure he/ she is at least level 25 (MapleStory powerleveling) if you would like to get one. Even then, Bowmen are not much of a help in the slaying of King Slime.

4. Throwing Star Thieves - It is nice. Second in usefulness only to Magicians. Get them if they're level 24+.

5. Dagger Thieves - Even though warriors of the same level can do more damage, to be honest it is not bad, since Warriors have low accuracy and therefore do 1's on monsters in the PQ a lot, or just often miss. So they're okay, and get them if they're level 25+.

In addition, I got this message from other site just want to give you some help in the game, hope you enjoy it, and we also serve MapleStory mesos, after you place orders you will get it within 5--30 minutes.

Best regards!

Archer Skill Build Guide--First Job Skill Builds

Standard 1st Job Build

Level 10 - 1 Arrow Blow
Level 11 - 3 Blessing of Amazon
Level 12 - 3 Eye of Amazon
Level 13 - 3 Eye of Amazon
Level 14 - 2 Eye of Amazon,1 Critical Shot
Level 15~20 - 3 Crit
Level 21 - 1 Crit,2 Double Shot
Level 22~27 - 3 DS
Level 28~30- 3 Blessing of Amazon /Focus (Arrow Blow is possible, but not recommended since you already have maxed DS)

End Results:

Max Double Shot
Max Eye of the Amazon
Max Critical Shot
3 (or 12) Blessing of Amazon
0 (or 9) Focus
1 Arrow Blow

Explanation of Build:

This build is most recommended due to the fact that it takes the cost of arrows and pots into consideration at the beginning of the build to avoid wasting money. The build also utilizes Double Shot, which has the potential to out damage Arrow Blow.

A player that chooses to go with Focus at the end, most likely prefers to utilize the power of the skills?ability to increase accuracy and avoid simultaneously. An advantage of having Focus at a decent level is that it can potentially increase the possibility of a player receiving a MISS from a monster抯 touch or attack. The disadvantage to Focus is that it requires the use of MP and must be recast over time.

Those who prefer to have passive accuracy will put their remaining points into Blessing of the Amazon. The Bowman will be able to hit certain monsters at an earlier level, and unlike Focus will not have to recast or waste MP due to its passiveness. The disadvantage to this build is that archers already have a decent amount of accuracy and extra may not be all that necessary. It will also lack the extra avoid that Focus would give.

Arrow Blow Build

Level 10 - 1 Arrow Blow
Level 11 - 3 Blessing of Amazon
Level 12 - 3 Eye of Amazon
Level 13 - 3 Eye of Amazon
Level 14 - 2 Eye of Amazon, 1 Critical Shot
Level 15~20 - 3 Crit
Level 21 - 1 Crit 2 Arrow Blow
Level 22~26 - 3 AB
Level 27 - 2 AB 1 Blessing /Focus (DS is possible, but not recommended since you have maxed AB)
Level 28~30 - 3 Blessing/Focus

End Results:

Max Arrow Blow
Max Eye of the Amazon
Max Critical Shot
3 (or 13) Blessing of Amazon
0 (or 10) Focus

Explanation of Build:

This build is for Bowmen who prefer the ability of Knock back, or KB (not to be confused with PKB). Since Arrow Blow does a great deal of damage on one blow, it has a greater potential than DS to KB a monster, making it flinch and become unable to attack or move for a short period of time. Against mobile monsters and bosses such as Mushmom and Alishar, the numbers of attacks the boss or monster will attempt to deliver to the person using this skill build will most likely decrease due to KB. Arrow Blow can also keep monsters and bosses at a distance from the Bowman. Although 2 less MP per fire compared to DS is not a big difference, over time an Arrow Blow Archer may save money on pots.

The disadvantage to this build is that DS has the potential to be stronger than Arrow Blow due to the activation of Critical Shot on each arrow of DS. A person who decides to go Arrow Blow should attempt to have above average equips to compensate for the damage difference and still stay on par damage-wise with OTHER average DS archers.
(In regards to whether or not to put the remaining points into Focus or Blessing of the Amazon; see Standard 1st Job Build)
Note: Currently level 19 Arrow Blow does more damage than level 20 Arrow Blow. It is recommended you leave Arrow Blow at level 19.

Slightly Funded Power Build

Level 10 - 1 Arrow Blow
Level 11 - 1 Double Shot, 2 Critical Shot
Level 12~17 - 3 Crit
Level 18 - 3 Blessing of Amazon
Level 19 - 3 Eye of Amazon
Level 20 - 3 Eye of Amazon
Level 21 - 2 Eye of Amazon, 1 Double Shot
Level 22~27 - 3 DS
Level 28~30 - 3 Blessing/Focus

End Results:

Max Eye of Amazon
Max Critical Shot
Max Double Shot
3 (or 12) Blessing of Amazon
0 (or 9) Focus
1 Arrow Blow

Explanation of Build:

The Slightly Funded Build is for people that can easily give/obtain pots, arrows and etc. Basically, anyone who is making a new character that is not starting in a new server could use this type of build since they have the money to spend by following this build.

The end result is identical to the Standard 1st Job Build. However, the order in which you get the skills is different. If you use this build, you will be able to use DS immediately, and along with Critical Shot, the player will have extra power early. But in order for it to work correctly, you will need to be able to supply the new character with potions and arrows, making this build difficult to use for a character on a new server.

DS Before Critical Build

Level 10 - 1 Arrow Blow
Level 11 - 3 Blessing of Amazon
Level 12 - 3 Eye of Amazon
Level 13 - 3 Eye of Amazon
Level 14 - 2 Eye of Amazon, 1 Double Shot
Level 15~20 - 3 DS
Level 21 - 1 DS, 2 Critical Shot
Level 22~27 - 3 Crit
Level 28~30 - 3 Blessing/Focus

End Results:

Max Eye of Amazon
Max Critical Shot
Max Double Shot
3 (or 12) Blessing of Amazon
0 (or 9) Focus
1 Arrow Blow

Explanation of Build:

This build is exactly the same as the Standard 1st Job Build, except Critical and DS are reversed. It is founded on the idea that Critical's effects are greatly diminished without Double Shot, because the chances of activating Crit when attacking twice (and with improved attack) are higher. Shooting two arrows without Critical is better than shooting single arrows with Critical. DS can be used well without Crit, while Crit isn't that good without DS.

However, as with the Slightly Funded Build, you will need to provide for MP potions.

Bowman Class Description


Bowmaster

Marksman

The Archer class is very versatile yet balanced. Bowmen use a Bow while the Crossbowmen class uses a Crossbow.

Until fourth job, both classes are extremely similar, the only difference being that Crossbowmen fire slightly stronger shots, and Bowmen fire slightly faster shots. During fourth job, both are widely accepted into bossing parties because they have Sharp Eyes, a party skill that gives every class a chance to perform critical hits, and greatly enhances any class's current critical hit potential. Both classes also gain an advanced version of Mastery, that gives them extremely stable damage ranges.

In fourth job, Bowmasters (nickname: BM) are able to use Hurricane, one of the fastest firing attacks in the game, making them extremely efficient at Boss runs (even soloing) as well as training. The main downside to Bowmasters is their inability to effectively kill large mobs, and their naturally low HP.

Marksmen (nickname: MM) have slower attack speed, but are given two devastatingly powerful attacks to balance things out. The first of these skills, Pierce, is one of the strongest mob attacks in the game. The other skill is Snipe, a high damage single target attack which is incredibly strong but very slow.

Both paths of Archer tend to suffer from average HP and Crossbowmen have slightly slower attack speed.