MapleStory Page Guide
In this world, u will learn how to get used to be ksed during low
level, and how to ks back during higher level!
But, when your party mages tomb drop, you might be still much alive =D
Beginner
As a beginner, roll your stats to anything except int & luk 4 each.
Quickly, your level will jump to level 10, and please ensure there is
at least 35 STR..
I will recommend 2 dex per level till Level 30, then go by 1 dex each
all the way to you see your accuracy reaches 100.
(This may include the accuracy/dex you may wanna scroll into your
armour)
Well, here comes the most exciting part of all, allocation of skill
points?XD
Level 10: 1 Improving HP Recovery
Level 11: 3 Improving HP Recovery (4 HP Recovery)
Level 12: 1 Improving HP Recovery, 2 Improving Max HP Increase (5 HP
Recovery, 2 Improving Max HP Increase
Level 13: 3 Improving Max HP Increase (5 Improving Max HP Increase)
Level 14: 3 Improving Max HP Increase (8 Improving Max HP Increase)
Level 15: 2 Improving Max HP Increase, 1 Power Strike (Maxed Max HP
Increase, 1 Power Strike)
Level 16: 3 Power Strike (4 Power Strike)
Level 17: 3 Power Strike (7 Power Strike)
Level 18: 3 Power Strike (10 Power Strike)
Level 19: 3 Power Strike (13 Power Strike)
Level 20: 3 Slash Blast
Level 21: 3 Slash Blast (6 Slash Blast)
Level 22: 3 Slash Blast (9 Slash Blast)
Level 23: 3 Slash Blast (12 Slash Blast)
Level 24: 3 Power Strike (16 Power Strike)
Level 25: 3 Power Strike (19 Power Strike)
Level 26: 1 Power Strike, 2 Slash Blast (Maxed Power Strike, 14 Slash
Blast)
Level 27: 3 Slash Blast (17 Slash Blast)
Level 28: 3 Slash Blast (Maxed Slash Blast)
Level 29: 3 Improving HP Recovery (8 HP Recovery)
Level 30: 3 Improving HP Recovery (11 HP Recovery)
Total points for 1st Job = 61 points inclusive of the 1 point that is
given during 1st Job Advancement at level 10. Note that when you first
reach level 10, no SP is given.
If you follow on this guide, you may find leveling to 15 is not as easy
as others, but this is to ensure that you will have the most HP
compared to others..
For Power Strike & Slash Blast, you may also max it in a later part
after ur 2nd job advancement, as some people may want to add endure
first..
For those who find that the pots consumption is too high if you max
both Power Strike and Slash Blast before 2nd job, you may want to save
the SP and add all one shot when you reach level 30.
I didn't recommend Iron Body as you see, as you need to waste points on
Endure >_<, defense can be bought by mesos =/
Talking about AP, you can add 2 dex per level till you reach 30, and 1
dex per level till your accuracy hits 100.
Alternatively, scroll your equipment with dex, so you dun have to add
too much yet high dmg for str.
Here comes your 2nd job advancement chance!
Speak to Sitting Bull, to obtain a letter for the 2nd Job Instructor.
Go to Perion, 2 maps from left.. Rocky Mountain 4 if I'm not wrong.
Find an uncle, talk to him and he will let you go to a hidden street.
Don't dream of partying inside =)
Collect 30 dark marbles and pass back to uncle, uncle will give u a letter called Proof Of Hero (gosh, I still remembered?)
Go back to Sitting Bull, give him this letter and he will further award
you with 1 SP.
Use that SP for Endure
Level 31: 3 BW Mastery (3 BW Mastery)
Level 32: 3 BW Mastery (6 BW Mastery)
Level 33: 3 BW Mastery (9 BW Mastery)
Level 34: 3 BW Mastery (12 BW Mastery)
Level 35: 3 BW Mastery (15 BW Mastery)
Level 36: 3 BW Mastery (18 BW Mastery)
Level 37: 1 BW Mastery, 2 Final Attack (19 BW Mastery, 2 Final Attack)
Level 38: 3 Final Attack (5 Final Attack)
Level 39: 3 Final Attack (8 Final Attack)
Level 40: 3 Final Attack (11 Final Attack)
Level 41: 3 Final Attack (14 Final Attack)
Level 42: 3 Final Attack (17 Final Attack)
Level 43: 3 Final Attack (20 Final Attack)
Level 44: 3 Final Attack (23 Final Attack)
Level 45: 3 Final Attack (26 Final Attack)
Level 46: 3 Final Attack (29 Final Attack)
Level 47: 1 Final Attack, 2 Threaten (Maxed Final Attack, 2 Threaten)
Level 48: 1 Threaten, 2 Power Guard(3 Threaten, 2 Power Guard)
Level 49: 3 Power Guard (5 Power Guard)
Level 50: 3 Power Guard (8 Power Guard)
Level 51: 3 Power Guard (11 Power Guard)
Level 52: 3 Power Guard (14 Power Guard)
Level 53: 3 Power Guard (17 Power Guard)
Level 54: 3 Power Guard (20 Power Guard)
Level 55: 3 Power Guard (23 Power Guard)
Level 56: 3 Power Guard (26 Power Guard)
Level 57: 3 Power Guard (29 Power Guard)
Level 58: 1 Power Guard, 2 BW Booster (Maxed Power Guard, 2 BW Booster)
Level 59: 3 BW Booster (5 BW Booster)
Level 60: 3 BW Booster (8 BW Booster)
Level 61: 3 BW Booster (11 BW Booster)
Level 62: 3 BW Booster (14 BW Booster)
Level 63: 3 BW Booster (17 BW Booster)
Level 64: 3 BW Booster (Maxed BW Booster)
Level 65: 3 Threaten (6 Threaten)
Level 66: 3 Threaten (9 Threaten)
Level 67: 3 Threaten (12 Threaten)
Level 68: 3 Threaten (15 Threaten)
Level 69: 3 Threaten (18 Threaten)
Level 70: 2 Threaten, 1 Free Point (Maxed Threaten)
In total, the total points you should get for 2nd Job is 121, inclusive of the additional 1 points that is given you do the Job Advancement at
level 30.
If you find that this guide is too HP consuming, you may add Power
Guard first before / at the same time with Final Attack.
Skill Guide by Reima aka guardian84
I will be including the skills for Page 3rd Job (Crusader in jMS,
Knight in MapleSEA and oMS).
NOTE: The names are translated from jMS directly, so it may differ from
the actual skills in MapleSEA and oMS when they are released.
Relax (Passive) ?Max Level 20
Increases the amount of MP recovered
Shield Mastery (Passive) ?Max Level 20
Increases the defence of equipped shield. No effect when no shield is
equipped.
Level Effect
01 Increases defence by 5%
02 Increases defence by 10%
03 Increases defence by 15%
04 Increases defence by 20%
05 Increases defence by 25%
06 Increases defence by 30%
07 Increases defence by 35%
08 Increases defence by 40%
09 Increases defence by 45%
10 Increases defence by 50%
11 Increases defence by 55%
12 Increases defence by 60%
13 Increases defence by 65%
14 Increases defence by 70%
15 Increases defence by 75%
16 Increases defence by 80%
17 Increases defence by 85%
18 Increases defence by 90%
19 Increases defence by 95%
20 Increases defence by 100%
Charge Blow ?Max Level 30
Attacks up to 6 enemies with the element attributed to the weapon. Able
to stun monsters with a certain success rate.
Level MP used Effect
01 12 15 HP used, Damage 162%, 32% chance of stun for 2 secs
02 12 15 HP used, Damage 164%, 34% chance of stun for 2 secs
03 12 15 HP used, Damage 166%, 36% chance of stun for 2 secs
04 12 15 HP used, Damage 168%, 38% chance of stun for 2 secs
05 12 15 HP used, Damage 170%, 40% chance of stun for 2 secs
06 12 15 HP used, Damage 172%, 42% chance of stun for 2 secs
07 12 15 HP used, Damage 174%, 44% chance of stun for 2 secs
08 12 15 HP used, Damage 176%, 46% chance of stun for 2 secs
09 12 15 HP used, Damage 178%, 48% chance of stun for 2 secs
10 12 15 HP used, Damage 180%, 50% chance of stun for 2 secs
11 19 20 HP used, Damage 183%, 52% chance of stun for 3 secs
12 19 20 HP used, Damage 186%, 54% chance of stun for 3 secs
13 19 20 HP used, Damage 189%, 56% chance of stun for 3 secs
14 19 20 HP used, Damage 192%, 58% chance of stun for 3 secs
15 19 20 HP used, Damage 195%, 60% chance of stun for 3 secs
16 19 20 HP used, Damage 198%, 62% chance of stun for 3 secs
17 19 20 HP used, Damage 201%, 64% chance of stun for 3 secs
18 19 20 HP used, Damage 204%, 66% chance of stun for 3 secs
19 19 20 HP used, Damage 207%, 68% chance of stun for 3 secs
20 19 20 HP used, Damage 210%, 70% chance of stun for 3 secs
21 26 25 HP used, Damage 214%, 72% chance of stun for 4 secs
22 26 25 HP used, Damage 218%, 74% chance of stun for 4 secs
23 26 25 HP used, Damage 222%, 76% chance of stun for 4 secs
24 26 25 HP used, Damage 226%, 78% chance of stun for 4 secs
25 26 25 HP used, Damage 230%, 80% chance of stun for 4 secs
26 26 25 HP used, Damage 234%, 82% chance of stun for 4 secs
27 26 25 HP used, Damage 238%, 84% chance of stun for 4 secs
28 26 25 HP used, Damage 242%, 86% chance of stun for 4 secs
29 26 25 HP used, Damage 246%, 88% chance of stun for 4 secs
30 26 25 HP used, Damage 250%, 90% chance of stun for 4 secs
Fire Charge (Sword/BW) ?Max Level 30
Adds fire elemental attribute to the weapon for a period of time. When
skill is used, the surrounding monsters receive fire elemental damage.
Able to attack 6 enemies per charge.
Level MP used Effect
01 25 Damage 102%, lasts for 12 secs
02 25 Damage 103%, lasts for 19 secs
03 25 Damage 104%, lasts for 26 secs
04 25 Damage 105%, lasts for 33 secs
05 25 Damage 106%, lasts for 40 secs
06 25 Damage 108%, lasts for 47 secs
07 25 Damage 108%, lasts for 54 secs
08 25 Damage 109%, lasts for 61 secs
09 25 Damage 109%, lasts for 68 secs
10 25 Damage 110%, lasts for 75 secs
11 30 Damage 110%, lasts for 82 secs
12 30 Damage 111%, lasts for 89 secs
13 30 Damage 111%, lasts for 96 secs
14 30 Damage 112%, lasts for 103 secs
15 30 Damage 112%, lasts for 110 secs
16 30 Damage 113%, lasts for 116 secs
17 30 Damage 113%, lasts for 122 secs
18 30 Damage 114%, lasts for 128 secs
19 30 Damage 114%, lasts for 134 secs
20 30 Damage 115%, lasts for 140 secs
21 35 Damage 115%, lasts for 146 secs
22 35 Damage 116%, lasts for 152 secs
23 35 Damage 116%, lasts for 158 secs
24 35 Damage 117%, lasts for 164 secs
25 35 Damage 117%, lasts for 170 secs
26 35 Damage 118%, lasts for 176 secs
27 35 Damage 118%, lasts for 182 secs
28 35 Damage 119%, lasts for 188 secs
29 35 Damage 119%, lasts for 194 secs
30 35 Damage 120%, lasts for 200 secs
Ice Charge (Sword/BW) ?Max Level 30
Adds ice elemental attribute to the weapon for a period of time. When
skill is used, the surrounding monsters receive ice elemental damage.
Able to attack 6 enemies per charge.
Level MP used Effect
01 25 Damage 95%, lasts for 12 secs
02 25 Damage 96%, lasts for 19 secs
03 25 Damage 96%, lasts for 26 secs
04 25 Damage 97%, lasts for 33 secs
05 25 Damage 97%, lasts for 40 secs
06 25 Damage 97%, lasts for 47 secs
07 25 Damage 98%, lasts for 54 secs
08 25 Damage 98%, lasts for 61 secs
09 25 Damage 98%, lasts for 68 secs
10 25 Damage 99%, lasts for 75 secs
11 30 Damage 99%, lasts for 82 secs
12 30 Damage 99%, lasts for 89 secs
13 30 Damage 100%, lasts for 96 secs
14 30 Damage 100%, lasts for 103 secs
15 30 Damage 100%, lasts for 110 secs
16 30 Damage 101%, lasts for 116 secs
17 30 Damage 101%, lasts for 122 secs
18 30 Damage 101%, lasts for 128 secs
19 30 Damage 102%, lasts for 134 secs
20 30 Damage 102%
