How to Become a Master Assassin on Maple Story
Create a character when your INT and STR are four or five. You may find that this takes a while to accomplish.
Go to Maple Island in Maple Story and try to get as many ability points as you're able. You need to get at least 25. If you get more than 25, you don't have to save them all in DEX, but put them in LUK as well. Killing green snails is a good way to gain experience, as they're easy to kill. You want to make sure you reach level 10 before attempting to become a master assassin.
Travel to Lith Harbor on Victoria Island and use the map provided in Maple Story to walk to a split in the road. Proceed to the top of the hill and go through the portal. You can choose either to walk along the path to Kerning City or die. By dying, you automatically transport to the next city, which would be, in this case, Kerning City.
Visit the Fusion Bar. You'll find it located next to the Internet Café and underneath the Famous Pharmacy. Meet the Dark Lord. He'll be lurking in the bottom of the Fusion Bar. Accept when the Dark Lord invites you to become a Rogue of Kerning City. Notice that you automatically gain a skill point, and your MP and HP goes up a little. Use the skill point to buy a Nimble Body.
Buy a Garnier at the weapons shop located on the town's west side. A Garnier allows you to throw many kinds of throwing stars. Buy more Subi Throwing Stars from the Pharmacy.
Make sure your DEX level is double whatever your level when you're playing Maple Story. If you're at level 10, make sure you have 20 points or more, and so on. When you get to level 13, start putting two points in DEX and three points in LUK. Continue doing this for the rest of the game.
Utilize your SPs in levels 10 through 18 to buy Nimble Bodies, Keen Eyes, Dark Sight and more. All of these skills help you in becoming a Master Assassin in Maple Story. Save your SPs instead of constantly updating your weapons. Use your SPs for Dark Sight or Nimble Body. Those will help you to be a very effective Master Assassin in Maple Story.
Cleric Maplestory Mesos Cleric Build
Build Synopsis
By Level 70:
20 in Bless
30 in Heal
30 in Holy Arrow
5 or 20 in Invincible
20 in MP Eater
1 or 16 in Teleport
(Depending on what you put the points from level 66-70 into)
Progression
Level 30: 1 in Teleport
Level 31: 3 in Heal
Level 32: 3 in Heal
Level 33: 3 in Heal
Level 34: 3 in Heal
Level 35: 3 in Heal
Level 36: 3 in Heal
Level 37: 3 in Heal
Level 38: 3 in Heal
Level 39: 3 in Heal
Level 40: 3 in Heal (Maxed)
Level 41: 3 in MP Eater
Level 42: 3 in MP Eater
Level 43: 3 in MP Eater
Level 44: 3 in MP Eater
Level 45: 3 in MP Eater
Level 46: 3 in MP Eater
Level 47: 2 in MP Eater (Maxed), 1 in Invincible
Level 48: 3 in Invincible
Level 49: 1 in Invincible, 2 in Bless
Level 50: 3 in Bless
Level 51: 3 in Bless
Level 52: 3 in Bless
Level 53: 3 in Bless
Level 54: 3 in Bless
Level 55: 3 in Bless (Maxed)
Level 56: 3 in Holy Arrow
Level 57: 3 in Holy Arrow
Level 58: 3 in Holy Arrow
Level 59: 3 in Holy Arrow
Level 60: 3 in Holy Arrow
Level 61: 3 in Holy Arrow
Level 62: 3 in Holy Arrow
Level 63: 3 in Holy Arrow
Level 64: 3 in Holy Arrow
Level 65: 3 in Holy Arrow (Maxed)
From Level 66, the build gives you a choice between Invincible or Teleport. When you pick a skill to work on out of these two at Level 66, YOU MUST PUT ALL POINTS INTO THAT SKILL, NONE OF THE POINTS FROM THESE LAST FEW LEVELS GO INTO THE OTHER SKILL.
Level 66: 3 in Invincible/Teleport
Level 67: 3 in Invincible/Teleport
Level 68: 3 in Invincible/Teleport
Level 69: 3 in Invincible/Teleport
Level 70: 3 in Invincible/Teleport (If you chose Invincible, it's now maxed)
MapleStory Player Tips
In improving your accuracy in hitting your enemies, you should raise your DEX if you are a warrior, bowman or a thief. Increase your INT and LUK if you are a magician.
When you are low on Hit Points, find a safe place where you can “rest” and restore your health back by being stationary for a few seconds. In this way, you can avoid losing 10% of your experience points should you “die” due to loss of HP. But you are exempted from this if you are still a beginner.
Each time you move up a level, you will receive 5 Ability Points. You can use these to increase your HP, MP, STR, DEX, INT or LUK. It is suggested, however, that you use your Ability Points only for your STR, DEX, INT or LUK since your HP and MP increases automatically as you level up.
Monsters may drop a common item like a snail shell or it may also drop a rare item like an axe. Some even drop two different kinds of ores – a jewel and a mineral ore. (IMAGE: MISCELLANEOUS>"ORES")
Pick up and store a lot of ores which you may find in the game. These are extremely rare and are needed in upgrading your armor and weapons.
You can check if you are successful in picking up an item or killing an enemy for experience points by looking at the confirmation status found at the bottom right of the screen.
To acquire armor and weapons, there is a requirement of every 5 consecutive levels.
You should not be afraid to undertake quests. They were designed to make the game more fun and exciting. It is through these quests that you can also gain experiences, equipment, items and mesos. Some of the quests are easy for beginners, while others require a significant amount of levels and playing time that come along for the task. Most quests have a requirement of every 5 consecutive levels, which is based in their degree of difficulty.
Power and speed are vital in fighting monsters. Try and see if you can determine the effectiveness of using a particular weapon compared to the others by their intrinsic characteristics. An axe has an Attack Power of 27 but is a “slow” weapon, while a Saber may have a much lesser Attack Power of 20 but is 2 and ½ times faster. The damage inflicted and hits caused will roughly work out the same over time.
The bowmen, magicians and thieves are capable of long range attacks, but need to keep up with their arrows, throwing stars, and MP’s, respectively. Warriors, on the other hand, rely mostly on close range attacks. But since they have large HP and attacking levels, they have the capability to fight stronger monsters.
Should you feel that the place you are in is too crowded, you can always switch to a different channel and still remain in the same place.
MapleStory Thief Starter Guide
In order to get a good starting thief, you need to roll 4 strength and 4 intelligence. Luck and Dexterity can be anything, although if your lazy, you can do 5 strength but never any more for intelligence.
Many Questions asked by noobs(not that you are one.
Why is dexterity and luck so important while strength and intelligence isn’t?
Luck = DMG when using knives, claws.
Dexterity = Higher it is, more armors you can use.
Strength = ALthough this is needed for strength bandits, your just starting.
Thief are pretty much useless in close-range, unless your going for a bandit, which will still not need intelligence.
What does AP stand for?
AP stands for "ability point". Ability points are points that you put on certain stats, which include STR, DEX, INT, LUK, HP, and MP. You get 5 ability points every time you level up
What is SP?
SP stands for "skill points". Skill points are points that you put on certain skills to activate or upgrade them. As a thief, you receive your first skill point at level 10 when you become a thief and every level after 10 you receive 3 skill points.
Notes:Like in many other guides, the author will put in the word "save". Please note that save is not really a skill. Save means to store up ability points, and later in a level spend it all at once.
Things needed to become a theif:
Level: 10
Dexterity: 25
Pointers:
Keep on raising dexterity, the more you have the more armor you can wear, although I forgot the minimun of the best armor…
Training Suggestions(note you do NOT have to follow this pointer it is only a suggestions of which monsters to fight):
Level 1-4: Blue Snails and Green Snails.
Level 5-10: Blue Snails, Red Snails, Green Snails and Shrooms
Level 11-15: Slimes and Orange Mushrooms.
Level 16-20: Pigs and Ribbon Pigs.
Level 21-30: Green Mushrooms and Horned Mushrooms.
Level 31-34: Wild Boars and Evil Eyes.
Level 35-40: WIld Boars and Fire Boars.
Level 40-45: Jr. Cellions, Jr. Lioners, and Jr. Grupins.
Level 46-50: Star Picies.
Level 50-55: Star Pixies, Zombie Lupins, Stone Golems, and Block Golems.
Level 56-60: ZOmbie Lupins.
Level 60-70: Coolie Zombies.
Level 71-80: Yeti & Pepe, Tauromacis, and Coolie Zombies.
Level 81-90: Bain and Yeti & Pepe
Level 91-100: Dark Yeti & Pepe and Crimson Balrog
